New in version 2.08:
Six different arrow modes now: Test mode checks for rezzable land and switches between rezzing arrows or using “effects prims”. The bow will rez physical or non-physical arrows. In land where the bow cannot rez it sends effects prims directly to the target (beginner mode) or launches them to move in the direction of aim. Non physical and effects arrows have the option to travel “flat” trajectories or fall under gravity (skilled archer mode).
See the video demonstration here, or come see it in 'person' at various locations aroun the Metaverse by following the links here. Several of the links you will find there are the Armoury in Waihu, the shooting range in the Discovery Grid or at the archery range on world Panthalassa in Kitely.
The first time you wear the bow (on your left hand) it will probably require adjustment to fit your avatar. Left click on the bow to bring up the dialog, click POSE AIM, then edit the bow with the build dialog. Adjust it until it is centered on your left hand and the string appears close to your right hand. An exact fit is not possible, just get things close.
POSE AIM | This button puts your avatar into the same pose that is used when you are firing an arrow. This allows you to position the bow to fit your avatar or to photograph yourself with the bow. Clicking the POSE AIM button again and again will alternate between posing with the bow pulled with an arrow and relaxed without one. This allows you to photograph yourself as if firing the bow! To get out of pose aim mode, press DONE on the dialog. |
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NEVER REZ ALWAYS REZ TEST REZ |
One button switches between three modes for rezzing arrows: |
NEVER REZ | means that the bow never rezzes arrows, but depends on the Effects Prims already rezzed in the current region. |
ALWAYS REZ | means that the bow always rezzes an arrow. This could generate error messages if you do not have rez permission. You may still want to use this mode if you know you belong to a group that allows rezzing on the land. |
TEST REZ | means that the bow tests first. If you are on land where anyone can rez, it will use rezzed arrows, else it will use Effect Prims. This test cannot detect if you are a member of a group that can rez where you are. Use ALWAYS REZ mode for that case. |
REZ NP REZ PHYS |
One button switches between two kinds of arrows to rez. |
REZ PHYS | means the bow rezzes physical bullets. These depend on the physics engine (a mistake IMHO) to make them fly naturally and do damage to whatever they hit. I do not recommend this, but if you have targets that take hits from physical bullets you may have to use this. Physical arrows do not turn in the direction they are moving. Rezzing lots of physical arrows puts a big strain on your server. |
REZ NP | means the bow rezzes non-physical arrows. These work much like physical bullets, but work on any grid with any physics engine. Even on grids with a “good” physics engine, I find non-physical bullets to be much more reliable and predictable than physical bullets. These NP bullets do damage by sending a message to whatever they fly into. The messages can be Magic Bullet or Unity System compatible (controlled by another mode, see below). |
FX RAY FX MOVE |
One button switches between two modes of operation when the bow is using Effects Prims (FX) to do arrow effects. |
FX RAY | means the bow casts an imaginary ray in the direction you are aiming. If the ray touches something an Effects Prim moves instantly to that thing, makes a noise, a puff of particles and damage is done. This is beginner mode, the arrow goes almost directly to the point your cursor is on. Depending on the height of your avatar, the arrow may go a little high or low. Practice with a target and find out what your “sight picture” looks like. |
FX MOVE | means an arrow starts in front of your bow, moves at 30m/s and flies in the direction your cursor was pointing. You can see the arrow traveling. Depending on the GRAV setting (see below) the arrow may fall with gravity. You will see the arrow turn down as it travels. Because the arrow moves slowly, the target may move out of the way before the arrow arrives. This is more realistic and more skill is required to fire arrows this way. FX MOVE arrows can travel outside of the region you are in, (only InWorldz as of this writing) and have to move back. Until they move back, you may run low on ammo. One solution to this problem is to rez more Effects Prims so there are always a few extra to fire while some of them are “gone”. |
NO TEXT HIT TEXT |
If this button displays HIT TEXT and you are firing arrows in FX RAY mode, the bow reports (in chat) objects hit and their distance. In any other arrow mode, no text is displayed. |
GRAV FLAT PATH |
If you are rezzing NP arrows or using FX MOVE arrows, these arrows have a choice to obey gravity or not. |
GRAV | means NP and FX MOVE arrows obey gravity and fall as they travel. You must learn to estimate distance and aim high so these arrows fall onto your target. Skill is required in this mode! FX RAY arrows travel instantly and do not fall with gravity. Physical bullets always fall with gravity, you do not have a choice with them. |
FLAT PATH | means NP and FX MOVE arrows do not obey gravity. They travel directly to where the cursor was when you fired. They travel at 30m/s so if the target is moving you can still miss. So a little skill is still needed in this mode. |
MAGIC UNITY |
One button switches between two kinds of damage done by this bow. |
MAGIC | means the arrows send Magic Bullet messages. All meters, targets, zombies, huntable animals, vehicles and other weapons that are set up for it will take damage. This is my recommended mode. |
UNITY | means the arrows send Unity System messages. Avatars wearing a Unity meter and other items designed for this system will take damage. You have to choose one or the other, one weapon cannot send both types of messages on the same shot. (Well it could, but some of my items take damage from either system, and would get double hits from a weapon that sends both messages). |
DONE | closes the menu. Most of the commands below change a mode then the dialog pops back up to change them again or change other modes. When you are done, press DONE. (Pressing IGNORE also works, but spams you with an annoying message later). It is best to always close the dialog before going into mouse-look mode. |
HELP | gives you a link back to this document |