Great Canadian Grid and InWorldz Grid before that: |
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IF YOU EVER BOUGHT ANYTHING FROM ME IN GCG or INWORLDZ, SEE MY UPDATE POLICY BELOW! My heart goes out to people who invested a lot of time building in the Great Canadian Grid. While I was away kayaking in Alaska in RL for a long trip, InWorldz imploded! I go kayaking in the wilderness for just a month or two and everything changes! I lost a few important scripts I was working on that had not been backed up. But everything else I had there was also on other grids so I am mostly fine. Like in SL, I was not making enough in IW to pay my tier. I was considering several options like downsizing or retreating to the inIW.net WEB market (also defunct now). IW going offline made the decision for me. |
Discovery Grid |
I have set up a store that accepts Gloebits in Discovery Grid. See the blog about this below. Scattered around Discovery grid are demo versions of waves, surfboards, white water rivers, kayaks, horses, dune buggies, race courses, Pandoran items, weapons, dinosaurs and more! Teleport pannels in my Gloebit store will take you to all these places. |
Kitely Grid: |
I have split my demos into two regions in Kitely: A water region and a
land region.
Both were terraformed with my Fractal Master script. Both are 2x2 var regions that now feel small and cramped to me for sailing around!
~ The water region Panthalassa has all the water based demos: Surfable waves, surfboards, kayaks, windsurfer bodysurfing and even an inner tube to ride the waves. A small island has docks with demo sailboats to try out. A timed racecourse starts here for racing around the big island. Under the docks the water is swarming with fish and other swimming critters. Some of them bite! The air over the small island is teeming with flying critters like seagulls, pelicans, dragonettes and bats. The large island has forests of different species of trees, and a white water river to ride canoes and kayaks down. ~ The land world Gondwana has a heard of dinosaurs to hunt with the guns available at the Lost World Safari Lodge. Don't touch the electric fence! And don't get the T-Rex mad! Nearby is an archery range to practice with several other weapons, including cannons to fire at the Pirate Town buildings nearby. Rental horses (free demos) are waiting for you in the barn, or try out a QUAD all-terrain vehicle. ~ I don't have an in-world store in Kitely, for now you have to go to my WEB based store in the Kitely Marketplace, which can sell products for export to any hypergrid enabled grid. |
OSGrid: |
I have copies of Panthalassa and Gondwana in OSGrid to show everything working on just about any grid running OpemSim 0.9.1. These two regions are hosted on a server in my barn in RL! Nearby on the same server are several other var regions used to test my Terrain Tools, almost 200 original region equivalents of land to explore! |
Mechanical Broncos | OpenSim finally has mechanical broncos for your venu! There is a horse, shark and even a bucking R2D2 for SF venues. Exclusively available at Discovery Grid's Pop Up Market until July. |
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Alpha HUDS for Mesh Bodies | Alpha HUDs for several mesh bodies that save and load transparency sets and let you share them. Not available at Kitely yet. |
Terrain Tools | I have a Bulldozer that actually modifies teerrain as it moves, a stick of dynamite that blows holes in your terrain, fractal and cubic island terrain generators. |
Horses | I'm selling a series of horses: bareback, western tack, and war horse (takes damage from Magic Bullet weapons). The original horse sculpt these are based on was made by Gregg Legendary and the appaloosa textures were made by Modee Parlez. |
Race Course System | This is a race course system that can be set up across multiple regions in the same grid. You put up a Start Gate, up to 9 Check Points and a Finish Line. |
Magic Pose System | This is a script that will help you set up poses in your furniture. It builds a menu of all your poses, helps you edit that menu, move each of the poses around on the furniture, save the resulting menu and set up your furniture to sell to your customers. |
Magic Color HUD | This is a HUD that you can add to your products to enable color/texture/size change options in objects that you can then sell. It can change colors in objects set up to listen with a supplied color setter script. It can also change the texture on any face of the object and change the objects size. |
Surfboards | How to set up, configure and ride my surf boards. |
Sailing and Boat building | Help for building sailing and motor boats built with my scripts and help for how to sail them. |
Flying critters | The larger flying critters, Pelican, Albatross and Pteranodon, now bank when they turn! And several other upgrades. |
Small Swimming Critters | The smaller swimming critters have their own WEB page now. Shark, clownfish, goldfish, guppy, herring, squid, zebrafish and stinray. |
Sea Turtle | The Sea Turtle can get a list of safe SIMs off the cloud now, and has Web based documentation. |
Nessiosaur | Nessie the Plesiosaur can get a list of safe SIMs off the cloud now, and has Web based documentation. |
Sea Turtle | The Ichthyosaur can get a list of safe SIMs off the cloud now, and has Web based documentation. |
Giant Manta | The Giant Manta can get a list of safe SIMs off the cloud now, and has Web based documentation. |
Bow and Arrow | Bows and arrows that work without physics and can be set up to work in regions that do not allow rezzing arrow prims. (This allows having battles without opening your land up to griefers). |
Rifle and Pistol | Rifles (long guns) pistols that work without physics and can be set up to work in regions that do not allow rezzing bullet prims. |
Locator | Originally written for InWorldz, I'm currently working on getting it up on DiscoveryGrid and other places in the metaverse. I build things that can fly off and get lost. Many modern grids have huge seas made out of var regions. InWorldz had the I'zStraits. A Flying Dutchman ship or a Pelican can fly 1000's of meters away in these places. I want to be responsible and keep track of my own things, so I wrote a transponder script that sends position updates to a database. This WEB page displays the contents of that database so I can check up on my creations. |
My first sailboat was a sloop with a single mast, a Bermuda sail behind it an a jib sail in front. I considered making my sailboat script more complex and adding more code to handle more sails. But I found a simplifying way to do this: The boat script became simpler, and the sails all became smarter. Just link them onto a boat and they start behaving realistically. You can link as many sails as you want into a boat build and they all come alive. I now have many different kinds of sails available: Bermuda, Jib, Gaff, Square, Junk and more. These sails started out as sculpts, but have all been upgraded to single prim mesh objects with the parts like the boom or yardarm built into the prim. The Junk sail is a gracefully curved rectangular sheet that you can paint any type of sail on. It ships with a photo-based picture of the sail from a Junk ship in Hong Kong Harbor.
To learn more about Living Sails, come to one of my demo locations (see links at the top of this blog) and try out a boat or two built with them! Available in the Kitely Market, and my gloebit store in-world on the Discovery Grid.
I have a PayPal Donation Box that accepts PayPal donations. It acts a lot like (and looks like) a PayPal donate button from a WEB page. It takes to you the PayPal WEB site on your browser to finish the transaction. I have it for sale in the Kitely Market and several other places.
I have a PayPal Vendor Box that accepts PayPal payment. It acts a lot like a PayPal "buy it now" button. (So far I do not have a way to add items to a shopping cart reliably from inside a virtual world). Now available in the Kitely Market, I first tested this in My Chandlery store in Kitely, so the Chandlery had the PayPal, Visa, MasterCard and Discover logos on the door! That store has been shut down for now, but I have a few PayPal enabled vending machines scattered around with my demos in the Disovery Grid.
Finally I wrote a PayPal Rental Box that manages propery rental of parcels in OpenSim. Also available In my store at the Kitely Market.
The donation box just sends people to their PayPal WEB page with the information to make a donation. The vendor and rental boxes require information back from paypal to make sure that payment was made and how much. There is no way to do that in-world, so I have a server running on the Internet to process these PayPal messages and pass them on to the in-world boxes. To help fund this server, I charge per transaction for using the service. Since there is no good way to do micro-payments on the WEB, I hit on the idea of selling "Sales Permits" in advance. You pay me in advance (via PayPal, what else?) for a certain number of "Sales Permits" and then the vendor works that many times for you. These permits cost you USD$0.20 each, and all the vendors you set up in a grid draw from your pool of permits. (You don't need to by separate permits for each vendor you set up). Compare this to the USD$0.30+2% that PayPal charges you!
Many people have concerns about privacy and using PayPal in virtual worlds. This is because PayPal uses email addresses to identify accounts. If you buy something using PayPal the recipient will see your email address on their PayPal transactions list. It is possible (but not easy) to use this to connect RL email addresses with in-world avatar names. It would be even easier for a script to make this connection, so I assure everyone that I am NOT writing my scripts to do this. But the possibility freaks some people out, especially in grids that have other ways to exchange their currency for RL money. But this may be a viable way to do business on the OSGrid where there is no currency.
Ocean Engineering is best known for a wave and surfboard that have been working in Open Simulator since 2012, and in Second Life for several years before that.
See the perma-links at the top of this blog to find my locations in several grids. I have regions named Panthalassa, Pangaea or Gondwana in several places. (Most of them are var regions now, ideal for sailing!) In SL I no longer have land/water to demo on. In the OSGrid I have a LOT of land for testing terrain generation tools. The links at the top of this blog should be up-to date and get you to the surfing/sailing region. I'm currently not selling anyting in OSGrid, but the surfing and sailing is always free on my SIMs there.
Ocean Engineering is the name of my store specializing (mostly) in products for the water in virtual worlds. The waves and surfboards were originally made in Second Life to work off-sim, like off-sim extenders except they move and take your avatar with them. (My motto has been: "Don't give up valuable land to make water to surf on, Surf Off-Sim!") In 2012 I was approached by Tiffany Magic and Marianna Monentes from the Virtual Highway grid. They wanted to bring surfing to their grid and I was able to get my waves working there. Due to missing features in OS the waves could not work off-sim, but land is cheeper in OS based grids, so a wave that only works inside the SIM borders is OK.
The waves and boards move smoothly without SIM physics, so they work reliably in almost any grid. (For the technically curious, I use llSetKeyframedMotion most places. That was originally not implimented in OpenSim so I used llSetLinkPrimitiveParmsFast inside not_at_target). Because I do my own physics, the waves work anywhere. Even if installed thousands of meters above the ground. So you still don't have to give up valuable land to make water to surf, surf next to your skybox!
Everyone seems most interested in surfing on boards, but I also have kayaks, windsurfers and body surfing on the same waves. I have a build-your-own whitewater river, a river raft, inner tube and canoes made for it. The vehicles all work the same way, so the kayaks can ride the river, and the river vehicles can surf the waves. Surfing an 8 meter wave on an inner tube is a blast!
See my video surfing in mouselook mode. Or just go to my YouTube channel to see all the video demonstrations of all my products for virtual worlds.
Four decades of experience writing code in Real Life results in innovative virtual products that exibit complex behavior in Open Simulator based grids and Second Life.